Initialize engine version: 4.3.4f1 (e444f76e01cd)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [aticfx32.dll 8.17.10.1191]
    Renderer: AMD Radeon HD 7800 Series
    Vendor:   ATI
    VRAM:     2030 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 RAWZ=0 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: C:\Users\Thomas\Desktop\RyS\RyS_Data\Managed\UnityEngine.dll (this message is harmless)
Loading C:\Users\Thomas\Desktop\RyS\RyS_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: C:\Users\Thomas\Desktop\RyS\RyS_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading C:\Users\Thomas\Desktop\RyS\RyS_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: C:\Users\Thomas\Desktop\RyS\RyS_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading C:\Users\Thomas\Desktop\RyS\RyS_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: C:\Users\Thomas\Desktop\RyS\RyS_Data\Managed\VisualizerStudio.dll (this message is harmless)
Loading C:\Users\Thomas\Desktop\RyS\RyS_Data\Managed\VisualizerStudio.dll into Unity Child Domain
- Completed reload, in  0.042 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1920x1080 50Hz; virtual: 3600x1080 at 0,0
Platform assembly: C:\Users\Thomas\Desktop\RyS\RyS_Data\Managed\System.dll (this message is harmless)
A VisManager should have an Audio Source assigned to it so it only listens to the specified music. This manager will now default to using the static Audio Listener, which contains ALL audio playing in the game.  This Audio Listener does not work near as well as listening directly to an Audio Source, so it is NOT recommended.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

UnloadTime: 3.194298 ms
Unloading 5 Unused Serialized files (Serialized files now loaded: 0 / Dirty serialized files: 0)

Unloading 4 unused Assets to reduce memory usage. Loaded Objects now: 630.
Total: 1.130746 ms (FindLiveObjects: 0.029691 ms CreateObjectMapping: 0.009587 ms MarkObjects: 0.321038 ms  DeleteObjects: 0.416297 ms)

A VisManager should have an Audio Source assigned to it so it only listens to the specified music. This manager will now default to using the static Audio Listener, which contains ALL audio playing in the game.  This Audio Listener does not work near as well as listening directly to an Audio Source, so it is NOT recommended.
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

"Label(Clone)/BoutonMusic" has nothing for UIButtonColor to color
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Already dead
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Already dead
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Already dead
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Already dead
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Already dead
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

Already dead
 
(Filename: C:/BuildAgent/work/d3d49558e4d408f4/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 53)

